Map of Naul
This is a basic map of the world of Naul, as it was known in the First Age, after the Banishment of Evil. This would correspond to the times mentioned at the end of the story in the book The Myths of Naul.
Note the rough scale indicated in the southwest part of the map - not far from the image of fish. One pasture is a measure of length and corresponds to one kilometer in our world. The entire map therefore shows a large world, and therefore the map cannot show details even when enlarged.
Click to enlarge - the map is big, it may take a while to load and focus; if necessary, try again later.
You can download the entire map here, in png format as a zip.
Explanation of symbols

small spiral under the first character is a name of a sea ("Wänam" means "sea")

the "plus" sign under the first character is a name of a lake

underlined first character is a name of mountains ("Mëon" means "mountains")

a dot under the first character is a name of a land

a small blue drop in front of the first character is a name of a river

the word "tuwendi" is always "a cape" meaning "farthest extension of a landmass"

"sï'tuyn" means "a bay"

a blue dashed line means "a lake", and the word "lake" is often stated as "söl", in the name

the three green dots in front of the first character mean "ancient deep forest"

the three yellow dots in front of the first character mean "desert"

the three purple dots in front of the first character mean "swamp"

some names are split in two parts, then the dash is written at the end of the first part, as well as at the beginning of the second part

sometimes the name is used both for an island and for that what lies on island (e.g. here, "Izlawam" is island and desert at the same time)

Map of the ancient forests od Naul
In the Chapter 21 of the book Myths of Naul, titled Fäli'fäyinnë – Fäliyna'döm'rämuyinnë, tells of the journey of the Treehood to the lands of Naul and of making the settlements of the world. The map below shows a brief overview of the ancient forests and the direction of the Tree Lords' journey.
You can download the entire map here, in png format as a zip.

Notes to the map of forests
The darkest, greenish-brown color is the original forests, originating from the Creator Altiyanë, or possibly from Bäbolon. They are called the Forests of the First Generation. Then dark green are the forests of the Second Generation, and so on, up to the only forest of the Sixth Generation, the forest called Ssör, in the east of Southland.
So for example Lauran in Yinozem is a forest of the Second Generation, the third would then be Watantar and Alebinan, and the fourth would be the forests of Löriwan and Turgos. There are no forests of the Fifth Generation in Yinozem, but it would be, for example, Sakoyë in Blackland.
Map of the Continents and the Paths of Mëlü
The map below shows the boundaries of the Naul continents and the paths of the Wind Horses as they were observed and plotted in the times after Ükos's active exploration.

Notes to the map of the continents and the Wind Horses
Each continent has its own name, with the name in Czech translation given in parentheses. There are nine continents, and the largest is Yednozem.
In the 20th chapter of the book Myths of Naul, entitled Mëlü and Yalkoë, it is told about the Wind Horses, who, among other things, also create the climate in a given place in Naul. The Wind Horses, carrying cold with them, are represented by the color blue, and the Warm Horses by the color red. Where the Horses meet in their games and competitions, there is a mild climate, marked by the color green.
The Cold Mëlü, whose path forms a closed circle around several continents, move counterclockwise in the first half of the year and clockwise in the second half. A few days between these periods, the dreaded but expected Onwarkar'belëri, the Ice-Storm Rebellions, occurs annually. The Lord of the Winds must subdue the disobedient Ice Horses and turn their course.